Year 3 OAA Lesson 1

Learning Intentions

  1. Show working as part of a team
  2. Communicate to solve problems
  3. To use strength and flexibility to complete a task

Success Criteria

  1. I can work as part of a team
  2. I can listen to others and suggest ideas to complete the challenge
  3. I can use my flexibility and strength to complete the AFL task

National Curriculum Links

Work as part of a team to solve a task

Literacy and Numeracy Links

L Encourage and suggest ideas to teammates to complete the challenge
N Estimate distances to select the correct equipment to retrieve objects

Starter Activity

Giants, Wizards, Dwarfs

The game is played using a large playing area (hall or playground). Split the class into two teams facing each other on the playing area as in diagram 1. Give each group 30 seconds to decide which character out of Giants, Wizards or Dwarfs they want to be. The teacher counts down 3,2,1, and on 1 the teams must act their chosen character. The team that has the winning character must then chase the losing team to their safe zone. If they tag a player before the safe zone, their teams score a point to add to their total. Play the game several times to accrue points for each team.
Actions
– Giant: Standing tall and straight arms by their side
– Wizards: Standing with arms above their head in a triangle like a wizard’s hat
– Dwarfs: Crouched down on the floor
Scoring
– Giants win over Dwarfs
– Wizards win over Giants
– Dwarfs win over Wizards

OAA lesson plan diagram

Assessment for Learning Task 1

  • Split the group into teams of 4
  • Each team has a range of equipment such as plastic hockey sticks, ropes, plastic cricket bats, tennis rackets etc. with them on their ‘ship’; they cannot leave their ship
  • In the ’sea’ place some ‘treasure’ that had gone overboard when they were ’shipwrecked’; items such as air balls, beans bags, basketballs, quoites, hoops etc. in the ’sea’ at varying distances.
  • Pupils must try and retrieve the equipment as quickly as possible back on to their ship

Challenge: Increase the distance of treasure away from the ship. Reduce the amount of retrieval equipment.
Development: Reduce the distance of treasure from the ship. Increase the range of retrieval equipment.

Assessment for Learning Task 2

  • Keep pupils in groups of 4; you may wish to change who works with whom depending on what outcomes you want to see
  • Pupils have made it to the ‘beach’, and they want to send a message for help in a bottle
  • They must place the bottle in the sea, but they are not allowed to throw it
  • The aim is to place the bottle as far from the beach as possible
  • They may not place any part of their body in the sea, and all team members must remain on the beach
  • They may, however, support one another to reach as far as possible into the sea to place their bottle
  • Use a button cone as the ‘bottle’. Mark out a line that is the edge of the beach that they cannot cross

Extension: They may place 1 part of their body in the water

Teaching Points

  1. Encourage pupils to talk through ideas before starting, you may wish to give a defined amount of time for them to do this at start
  2. How can each member of the team be involved in solving the task?

Key Questions

  1. Why is it useful to discuss the task before you start?
  2. What skills did you use to complete the task?
  3. How did you make sure all of your team members were involved?

Year 3 OAA Lesson 1

Chevron Icon

Learning Intentions

  1. Show working as part of a team
  2. Communicate to solve problems
  3. To use strength and flexibility to complete a task
Chevron Icon

Success Criteria

  1. I can work as part of a team
  2. I can listen to others and suggest ideas to complete the challenge
  3. I can use my flexibility and strength to complete the AFL task
Chevron Icon

National Curriculum Links

Work as part of a team to solve a task

Chevron Icon

Literacy and Numeracy Links

L Encourage and suggest ideas to teammates to complete the challenge
N Estimate distances to select the correct equipment to retrieve objects

Year 3 OAA Lesson 1

Chevron Icon

Starter Activity

Giants, Wizards, Dwarfs

The game is played using a large playing area (hall or playground). Split the class into two teams facing each other on the playing area as in diagram 1. Give each group 30 seconds to decide which character out of Giants, Wizards or Dwarfs they want to be. The teacher counts down 3,2,1, and on 1 the teams must act their chosen character. The team that has the winning character must then chase the losing team to their safe zone. If they tag a player before the safe zone, their teams score a point to add to their total. Play the game several times to accrue points for each team.
Actions
– Giant: Standing tall and straight arms by their side
– Wizards: Standing with arms above their head in a triangle like a wizard’s hat
– Dwarfs: Crouched down on the floor
Scoring
– Giants win over Dwarfs
– Wizards win over Giants
– Dwarfs win over Wizards

OAA lesson plan diagram
Chevron Icon

Assessment for Learning Task 1

  • Split the group into teams of 4
  • Each team has a range of equipment such as plastic hockey sticks, ropes, plastic cricket bats, tennis rackets etc. with them on their ‘ship’; they cannot leave their ship
  • In the ’sea’ place some ‘treasure’ that had gone overboard when they were ’shipwrecked’; items such as air balls, beans bags, basketballs, quoites, hoops etc. in the ’sea’ at varying distances.
  • Pupils must try and retrieve the equipment as quickly as possible back on to their ship

Challenge: Increase the distance of treasure away from the ship. Reduce the amount of retrieval equipment.
Development: Reduce the distance of treasure from the ship. Increase the range of retrieval equipment.

Chevron Icon

Assessment for Learning Task 2

  • Keep pupils in groups of 4; you may wish to change who works with whom depending on what outcomes you want to see
  • Pupils have made it to the ‘beach’, and they want to send a message for help in a bottle
  • They must place the bottle in the sea, but they are not allowed to throw it
  • The aim is to place the bottle as far from the beach as possible
  • They may not place any part of their body in the sea, and all team members must remain on the beach
  • They may, however, support one another to reach as far as possible into the sea to place their bottle
  • Use a button cone as the ‘bottle’. Mark out a line that is the edge of the beach that they cannot cross

Extension: They may place 1 part of their body in the water

Teaching Points

  1. Encourage pupils to talk through ideas before starting, you may wish to give a defined amount of time for them to do this at start
  2. How can each member of the team be involved in solving the task?

Key Questions

  1. Why is it useful to discuss the task before you start?
  2. What skills did you use to complete the task?
  3. How did you make sure all of your team members were involved?