Year 3 OAA Lesson 2

Learning Intentions

  1. To identify basic symbols on a map
  2. To complete tasks using symbols and maps
  3. To work with others to complete simple map reading tasks

Success Criteria

  1. I can explain what symbols on a map represent
  2. I can match symbols on a map to real life objects
  3. I can work as part of a team to complete a task

National Curriculum Links

Work as an individual to negotiate a map reading activity

Literacy and Numeracy Links

L Define written symbols and their meanings in relation to real life objects/locations
N Establish distances between symbols on a map by estimating the scale

Starter Activity

Foxes and farmer

  1. Split the class in half
  2. One half of the class has bibs or tags tucked into their waistband, they are the foxes
  3. The objective is for the farmers to catch the ‘foxes tail.’
  4. Start with foxes & farmers both facing in the same direction spread out along a line
  5. The farmer must catch the foxes tail before they cross a designated line
  6. All running should take place in a straight line moving forward
  7. Foxes should NOT dodge to avoid their tail being taken
  8. Repeat several times giving pupils a chance to be foxes and farmers
  9. Challenge chasers by giving the foxes a distance head start

Activity 1

Colour Cards – The objective of the game is for the team to complete their colour card (see supporting resource card) in the quickest time possible. The colour card is used to show pupils colours as symbols; you can use coloured cones and/or beanbags to complete the task. You will require 9 x objects of each colour in the colour zone, so there are enough for each group to replicate their colour card.

  1. Split the class into 5 teams of 6 or less
  2. Each team sits behind a marker/cone/line
  3. The first player must run up and collect the colour card for their team and bring it back to the group
  4. The next person in the team must run to the ‘colour zone’ & collect & object of the corresponding colour on the first colour on the card place it in front of the team
  5. Players run out and collect a coloured cone or beanbag until they have replicated the coloured symbols on their card in a line in front of their team
  6. Rotate the cards around so each team replicates each colour card
OAA lesson plan diagram

Activity 2

Symbol Match—this can be performed competitively or non competitively depending on the needs of the class

  1. Each group of 3 will require 16 word cards and 16 symbol cards and a map
  2. In front of the group is a pile of words cards, the first person takes the top card, e.g. ‘Wall’, they must run out and find the corresponding wall symbol and bring it back to the group
  3. Place the map a short distance back from the symbols cards, so on the first attempts pupils can consult the map
  4. Play twice before removing the map and attempting to match the word cards with the symbols correctly.
  5. Allow pupils time to discuss and plan before taking part in the activity
OAA lesson plan diagram

Teaching Points

Encourage pupils to talk to one another in the planning time before activity 1 & 2—what things might they need to think consider? E.g. which members of the team are sure of symbols they know etc. so they go first.

Key Questions

  1. Do the symbols give us any clues as to what real life object/area they might represent?
  2. Why is it useful to have symbols for maps that everyone understands?
  3. Why is it important to listen to others in the group when trying to complete a task?

Year 3 OAA Lesson 2

Chevron Icon

Learning Intentions

  1. To identify basic symbols on a map
  2. To complete tasks using symbols and maps
  3. To work with others to complete simple map reading tasks
Chevron Icon

Success Criteria

  1. I can explain what symbols on a map represent
  2. I can match symbols on a map to real life objects
  3. I can work as part of a team to complete a task
Chevron Icon

National Curriculum Links

Work as an individual to negotiate a map reading activity

Chevron Icon

Literacy and Numeracy Links

L Define written symbols and their meanings in relation to real life objects/locations
N Establish distances between symbols on a map by estimating the scale

Chevron Icon

Resources

Year 3 OAA Lesson 2

Chevron Icon

Starter Activity

Foxes and farmer

  1. Split the class in half
  2. One half of the class has bibs or tags tucked into their waistband, they are the foxes
  3. The objective is for the farmers to catch the ‘foxes tail.’
  4. Start with foxes & farmers both facing in the same direction spread out along a line
  5. The farmer must catch the foxes tail before they cross a designated line
  6. All running should take place in a straight line moving forward
  7. Foxes should NOT dodge to avoid their tail being taken
  8. Repeat several times giving pupils a chance to be foxes and farmers
  9. Challenge chasers by giving the foxes a distance head start
Chevron Icon

Activity 1

Colour Cards – The objective of the game is for the team to complete their colour card (see supporting resource card) in the quickest time possible. The colour card is used to show pupils colours as symbols; you can use coloured cones and/or beanbags to complete the task. You will require 9 x objects of each colour in the colour zone, so there are enough for each group to replicate their colour card.

  1. Split the class into 5 teams of 6 or less
  2. Each team sits behind a marker/cone/line
  3. The first player must run up and collect the colour card for their team and bring it back to the group
  4. The next person in the team must run to the ‘colour zone’ & collect & object of the corresponding colour on the first colour on the card place it in front of the team
  5. Players run out and collect a coloured cone or beanbag until they have replicated the coloured symbols on their card in a line in front of their team
  6. Rotate the cards around so each team replicates each colour card
OAA lesson plan diagram
Chevron Icon

Activity 2

Symbol Match—this can be performed competitively or non competitively depending on the needs of the class

  1. Each group of 3 will require 16 word cards and 16 symbol cards and a map
  2. In front of the group is a pile of words cards, the first person takes the top card, e.g. ‘Wall’, they must run out and find the corresponding wall symbol and bring it back to the group
  3. Place the map a short distance back from the symbols cards, so on the first attempts pupils can consult the map
  4. Play twice before removing the map and attempting to match the word cards with the symbols correctly.
  5. Allow pupils time to discuss and plan before taking part in the activity
OAA lesson plan diagram

Teaching Points

Encourage pupils to talk to one another in the planning time before activity 1 & 2—what things might they need to think consider? E.g. which members of the team are sure of symbols they know etc. so they go first.


Key Questions

  1. Do the symbols give us any clues as to what real life object/area they might represent?
  2. Why is it useful to have symbols for maps that everyone understands?
  3. Why is it important to listen to others in the group when trying to complete a task?