Year 6 Tag Rugby Lesson 3

Learning Intentions

  1. Communicate and devise tactics for attacking
  2. Using the ‘taking the distance, not the time’ principle
  3. Changing speed and direction to create try-scoring opportunities

Skill Development: Taking the distance not the time

Success Criteria

  1.  I can work in a team to create specific tactics for an attack
  2. I am aware of the benefits of ‘taking the distance and not the time’ once tagged
  3. I can change my speed and direction to either score tries or create opportunities

National Curriculum Links

  • Applying basic principles for attacking
  • Developing strength, control and agility through running

Literacy and Numeracy Links

L Discuss, explain and work with a team to come up tactics specific for their team
N Estimating the different strength needed for different speeds during attacking play

Starter Activity

Evasion Tag

  • Set up a large area as big as space can afford. Ask all the players to be moving around the area with a rugby ball, running into space.
  • Four players will be defenders who, on your command will enter the area and try to start tagging the attackers.
  • If an attacker is tagged, they must reattach their tag, leave the area and wait until the start of the next game.
  • The game should last for 1/2 minutes or if all attackers are tagged. Play more than one game rotating the defenders.

Skill Development

Taking the distance not the time
In tag rugby when an attacker is tagged, they either must stop and have three seconds to pass the ball or carry on running for three strides and must pass within that distance. It is better for the attacking team if the player carries on running and passes so that their team maintains the forward momentum and does not give time for the defence to get organised.

  1. Split the players into lines of 5, spread out across the width of the tag rugby pitch. The first line will start running up the pitch passing the ball along the line, making sure that the direction of the pass is correct, and their positioning, once they’ve passed the ball, is correct.
  2. The first few times make sure that the players are bursting onto the ball with a change of speed.
  3. Once they are comfortable with changing speed and positioning, remind them of the rules of tagging and then repeat the exercise this time calling out the command “TAG” randomly, at which point the ball carrier must act as they have just been tagged:
  4. Stop and pass within 3 seconds
  5. After a few goes, explain to them that they must continue and use the three steps.
  6. Carry on running for three strides and pass within that distance
  7.  Repeat the exercise.
rugby lesson plan diagram

Activity

Play a tag rugby game with the basic rules, this time appoint a referee for the small sided games with their main role shouting tag when a player is tagged, this will help the players know when they have been tagged and to be aware that they must either take the distance or time. Emphasise throughout the games the need for taking the distance and award points to players who are consistently doing so. Rules;

  • Can only tag the player with the ball
  • The tagged player has three steps OR three seconds to pass the ball
  • Once tagged the defender MUST give the tag back
  • Dropping the ball forwards means the opposition has a free pass

Teaching Points

Taking distance not the time

  1. Encourage players to take three steps when tagged
  2. Ask them to count the steps once they’ve been tagged, so they end up moving forwards
  3. When receiving the ball, should look to increase speed or direction to create space for other attackers
  4. Run forwards and straight to create the space for other team members

Key Questions

  1. Why is it important to take the distance rather than time?
  2. Why do we want to create space for our teammates?
  3. How do we create space for our teammates?
  4. Once we have passed the ball what do you need to do?

Year 6 Tag Rugby Lesson 3

Chevron Icon

Learning Intentions

  1. Communicate and devise tactics for attacking
  2. Using the ‘taking the distance, not the time’ principle
  3. Changing speed and direction to create try-scoring opportunities

Skill Development: Taking the distance not the time

Chevron Icon

Success Criteria

  1.  I can work in a team to create specific tactics for an attack
  2. I am aware of the benefits of ‘taking the distance and not the time’ once tagged
  3. I can change my speed and direction to either score tries or create opportunities
Chevron Icon

National Curriculum Links

  • Applying basic principles for attacking
  • Developing strength, control and agility through running
Chevron Icon

Literacy and Numeracy Links

L Discuss, explain and work with a team to come up tactics specific for their team
N Estimating the different strength needed for different speeds during attacking play

Chevron Icon

Resources

Year 6 Tag Rugby Lesson 3

Chevron Icon

Starter Activity

Evasion Tag

  • Set up a large area as big as space can afford. Ask all the players to be moving around the area with a rugby ball, running into space.
  • Four players will be defenders who, on your command will enter the area and try to start tagging the attackers.
  • If an attacker is tagged, they must reattach their tag, leave the area and wait until the start of the next game.
  • The game should last for 1/2 minutes or if all attackers are tagged. Play more than one game rotating the defenders.
Chevron Icon

Skill Development

Taking the distance not the time
In tag rugby when an attacker is tagged, they either must stop and have three seconds to pass the ball or carry on running for three strides and must pass within that distance. It is better for the attacking team if the player carries on running and passes so that their team maintains the forward momentum and does not give time for the defence to get organised.

  1. Split the players into lines of 5, spread out across the width of the tag rugby pitch. The first line will start running up the pitch passing the ball along the line, making sure that the direction of the pass is correct, and their positioning, once they’ve passed the ball, is correct.
  2. The first few times make sure that the players are bursting onto the ball with a change of speed.
  3. Once they are comfortable with changing speed and positioning, remind them of the rules of tagging and then repeat the exercise this time calling out the command “TAG” randomly, at which point the ball carrier must act as they have just been tagged:
  4. Stop and pass within 3 seconds
  5. After a few goes, explain to them that they must continue and use the three steps.
  6. Carry on running for three strides and pass within that distance
  7.  Repeat the exercise.
rugby lesson plan diagram
Chevron Icon

Activity

Play a tag rugby game with the basic rules, this time appoint a referee for the small sided games with their main role shouting tag when a player is tagged, this will help the players know when they have been tagged and to be aware that they must either take the distance or time. Emphasise throughout the games the need for taking the distance and award points to players who are consistently doing so. Rules;

  • Can only tag the player with the ball
  • The tagged player has three steps OR three seconds to pass the ball
  • Once tagged the defender MUST give the tag back
  • Dropping the ball forwards means the opposition has a free pass

Teaching Points

Taking distance not the time

  1. Encourage players to take three steps when tagged
  2. Ask them to count the steps once they’ve been tagged, so they end up moving forwards
  3. When receiving the ball, should look to increase speed or direction to create space for other attackers
  4. Run forwards and straight to create the space for other team members

Key Questions

  1. Why is it important to take the distance rather than time?
  2. Why do we want to create space for our teammates?
  3. How do we create space for our teammates?
  4. Once we have passed the ball what do you need to do?